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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Adrie Atticus
Shadows of Rebellion The Bastion
572
|
Posted - 2014.11.25 18:33:24 -
[1] - Quote
I love it how half of the people in this thread think that PLEXes take away from CCP's bottom line.
You should go biomass (in game). |

Adrie Atticus
Shadows of Rebellion The Bastion
572
|
Posted - 2014.11.25 18:39:20 -
[2] - Quote
Astroyka wrote:Primary This Rifter wrote:Astroyka wrote:I think this is great news for EvE as a whole. I really don't think the unsubs will hit CCP that hard since most of the multiboxers were probably "paying" for their accounts with PLEX anyway. Stop being dumb. It irritates me the amount of people here who still seem to have no clue what PLEX does or how it works. Enlighten me, great one.
1x 12-month subscription = $9.99 per month to CCP. 12x PLEX for a yearly subscription = 12x $19.99 to CCP. |

Adrie Atticus
Shadows of Rebellion The Bastion
572
|
Posted - 2014.11.25 18:44:47 -
[3] - Quote
Astroyka wrote:Primary This Rifter wrote:Astroyka wrote:Primary This Rifter wrote:Astroyka wrote:I think this is great news for EvE as a whole. I really don't think the unsubs will hit CCP that hard since most of the multiboxers were probably "paying" for their accounts with PLEX anyway. Stop being dumb. It irritates me the amount of people here who still seem to have no clue what PLEX does or how it works. Enlighten me, great one. Here's a hint: PLEX does not take subscription money away from CCP. You have made my point.
An account subscribed with PLEX is equals to an account subscribed by a subscription package. There is no distinction between them and both options give money to CCP.
Your original point doesn't stand. |

Adrie Atticus
Shadows of Rebellion The Bastion
573
|
Posted - 2014.11.25 19:41:57 -
[4] - Quote
Tora Bushido wrote:RIP Code and Miniluv gankers 
Ohhh, hisec elite pvp smacktalk!
This thread is going places. |

Adrie Atticus
Shadows of Rebellion The Bastion
573
|
Posted - 2014.11.25 19:52:38 -
[5] - Quote
corebloodbrothers wrote:Any drop in accounts will be countered by the fact that others stay in this game, cause they dont get blown up by 1 cheating dude.
I'm not sure on the correct terminology, help me out on this:
Harden The Flock up?
"Boohoo someone is being unfair in my eve!"
Seriously man? |

Adrie Atticus
Shadows of Rebellion The Bastion
574
|
Posted - 2014.11.26 10:29:23 -
[6] - Quote
Nemed Bererund wrote:So no more Eve-Central Market crawler then?
CREST provides that data already. |

Adrie Atticus
Shadows of Rebellion The Bastion
574
|
Posted - 2014.11.26 10:43:59 -
[7] - Quote
Destiny Corrupted wrote:There's literally no way for them to detect people using mouse/keyboard drivers to bind multiple key presses to one button. None.
Eve Online EULA Section 7:
Quote:D. MONITORING
You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether in playing the Game and accessing the System you are using software created or approved by CCP, or whether you are using unauthorized software created by you or a third party in contravention of Section 6.
You should really read the EULA next time. |

Adrie Atticus
Shadows of Rebellion The Bastion
574
|
Posted - 2014.11.26 10:54:50 -
[8] - Quote
Destiny Corrupted wrote:Agent Intrepid wrote:I hope CCP will have an effective means to detect and enforce their eula against such people. Not without stuffing your computer full of malware. Adrie Atticus wrote:Destiny Corrupted wrote:There's literally no way for them to detect people using mouse/keyboard drivers to bind multiple key presses to one button. None. Eve Online EULA Section 7:Quote:D. MONITORING
You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether in playing the Game and accessing the System you are using software created or approved by CCP, or whether you are using unauthorized software created by you or a third party in contravention of Section 6. You should really read the EULA next time. There's only so much they can do with monitoring alone. To actually be effective, we'd have to be talking about active modification. Is that in the EULA as well?
The scope of the software used to monitor the game is unknown, but we know it at least actively scans the memory space of the client and hooks to a few DLL's, but distinguishing someone who can press F1 to F8 in 100ms by hand or via automation is a different thing. Sure, they could detect what software is driving the keyboard but do they want to tackle every single keyboard driver?
I'm expecting it to be more along the lines "excessive usage == bad" where someone just creates macros to do everything instead of only activating the tank. |

Adrie Atticus
Shadows of Rebellion The Bastion
785
|
Posted - 2014.12.28 06:52:01 -
[9] - Quote
I see one action doing one thing on one client, I'm not sure why people are even taking a second look at this. To stop something like this, CCP needs to ban the use of keyboards and the behaviour you see there can be done with any number of tools. These tools include all accessibility tools for the disabled.
Tread carefully. |

Adrie Atticus
Shadows of Rebellion The Bastion
789
|
Posted - 2014.12.29 13:42:15 -
[10] - Quote
Rain6637 wrote:Personally, if EVE makes the changes that would be necessary to appeal to a larger segment of the gaming population, at the cost of the "hardcore" players it has now, I would stay.
Frankencomputer is what I have linked in my sig as mk III.
But why would they do the transition over to a crowd which doesn't bring in money, doesn't stay for long and demands everything to be handed on a silver platter via instant gratification?
Those games exist for a reason; so that I don't have to mingle with every single "OH EM GEE" teen who are not even worthy of getting themselves beaten lifeless with their selfie sticks. |
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Adrie Atticus
Shadows of Rebellion The Bastion
790
|
Posted - 2014.12.29 18:55:45 -
[11] - Quote
Rain6637 wrote:Adrie Atticus wrote:Rain6637 wrote:Personally, if EVE makes the changes that would be necessary to appeal to a larger segment of the gaming population, at the cost of the "hardcore" players it has now, I would stay.
Frankencomputer is what I have linked in my sig as mk III. But why would they do the transition over to a crowd which doesn't bring in money, doesn't stay for long and demands everything to be handed on a silver platter via instant gratification? Those games exist for a reason; so that I don't have to mingle with every single "OH EM GEE" teen who are not even worthy of getting themselves beaten lifeless with their selfie sticks. if you don't stop I'm telling Carneros that you're posting bad.
Santa didn't bring a new iphone for you?
How about you come and shoot me in the head (ingame) and we can stay on topic. Do you ahve anything to add to the point or are you just testposting? |

Adrie Atticus
Shadows of Rebellion The Bastion
792
|
Posted - 2014.12.30 07:34:00 -
[12] - Quote
Rain6637 wrote:Adrie Atticus wrote:Rain6637 wrote:Personally, if EVE makes the changes that would be necessary to appeal to a larger segment of the gaming population, at the cost of the "hardcore" players it has now, I would stay.
Frankencomputer is what I have linked in my sig as mk III. But why would they do the transition over to a crowd which doesn't bring in money, doesn't stay for long and demands everything to be handed on a silver platter via instant gratification? Those games exist for a reason; so that I don't have to mingle with every single "OH EM GEE" teen who are not even worthy of getting themselves beaten lifeless with their selfie sticks. I'm still trying to spot all the fallacies in this post. Every time I look, I find something new.
Why are you quoting the same post twice with wildly differentiating replies? |

Adrie Atticus
Shadows of Rebellion The Bastion
794
|
Posted - 2014.12.30 08:12:07 -
[13] - Quote
Rain6637 wrote:I'd like to help both of you, but I don't know where to start.
Screw it, I'll bite for the fallacies part, please do read on.
Monetization: recent study released by Swrve (link broken, see here) shows how most of players do not give any money at all in a gaming situation if presented with the option of not paying. This leads into half of the revenue of the game being paid by the top 0.15% of players and the only way to keep a company afloat is to keep those few people happy by steering the development minutely towards their habits instead of pleasing more people.
Average player retention and how monetization ties into that: Kongregate released its numbers for multiple F2P games which show their revenue and user retention rates to be close to the Swrve study. They showed that 62% of revenue comes from 1.1% of players, who are also the only ones playing the game at a "committed" level of returning more than 500 times. If you're actually going through the slides, see slide 11 for this. Asian market is large but this isn't an asian MMO played majorly by asians. Less than $5 per head is payed in F2P at best. That's less than half of the cheapest subscription. For Eve to reach an ARPU of $5 with 1-month subscriptions, we need one out of 35 players who try the game to stay for one month per year. I cannot recall the retention rates from the keynote, but I'm fairly sure it was higher. Remember, largest F2P studios come by with way less money than CCP who can afford to run projects on the side and fail with them without going bankrupt.
User age: Here's a curse report with F2P as one of the bars for age. Feel free to find more, but keep in mind the average age of an Eve Online player is past 30.
Instant gratification vs delayed gratification is a well-researched topic and you need to provide both for humans to stay attached. Provide too much of IG and no DG, you're in a situation where you need to ramp up the impulse to get the same reward from your brain; see drug addiction.
How this ties into ISBoxer? No idea, but multiboxing is fun and I'm staying roughly on topic. |

Adrie Atticus
Shadows of Rebellion The Bastion
794
|
Posted - 2014.12.30 08:47:55 -
[14] - Quote
Rain6637 wrote:RE: Adrie
Ok, I'll disagree with that point, since EVE is already what it is with a mix of F2P and P2P, and I think adding more players would mean more revenue. In other words, if it's likely true, it's also true right now, and even by percentages, more players means more revenue.
So. Why they would do such a thing is revenue, which they would gain.
My second main issue with your statement is the presumption that making EVE not-clunky means appeasing childish, selfish behavior, and also that you said it.
I'm not concerned with things like people's personalities, and I think it's a waste of time and words to be judge players when the goal is whether they have enough fun to pay money.
And Nolak, I don't know where you got the prompts for all those words. If it's in response to my comment to Adrie, I'll need each paragraph summarized with their main statements and conclusions (per paragraph). Reading that post feels like wading through knee-high water.
The case you made about having a clunky UI just because we have so much information available, be it useful or useless, a few pages back. I really disagree with the streamlining of the UI as a whole. What we have now is the middle road of being playable, but also being highly customizable. Sure, you could compartmentalize information from the overview (and it's columns) onto the target box, but the information would still be there. If I fly a railgun or artillery boat, I need to see the transversal of the target to shoot at the correct time. If I fly missile boats, I need to see the target velocity to make an educated guess on if I can hit the target and determine the maximum projected range I have. A ceptor orbiting at 20km against my HAMS flying 28km doesn't mean I will hit it because it can outrun that missile for a tad too long.
Information can be shuffled around between elements but I cannot come up with a whole UI package which gives the necessary information to not be an idiot who just shoots primaries from a swarm relying on RNG giving good enough rolls to alpha through the tank. The reason the new industry UI works (in my opinion) is because they also changed the mechanics and made data which was previously required fully moot (slots). If making the UI more streamlined means losing features which are either old and cumbersome or actually useful, it has to take a long discussion on if we can ditch information people use daily just to satisfy the cravings of someone who is not used to depth in games.
Making Eve "non-clunky" means it's going to be more accessible to a larger audience, but if the underlying mechanics are not changed, the player base which lacks the attention span to learn a game for 6 months is not going to stay no matter how pretty and functional the UI itself is. Someone once compared this to the chicken and egg problem, but I had to disagree back then and I still would due to us not having either side of the discussion in a state which could support the other; to make eve accessible we need to gut the UI and gut the game mechanics to get more mainstream players.
I'm not sure the game would survive that. |

Adrie Atticus
Shadows of Rebellion The Bastion
795
|
Posted - 2014.12.30 12:36:02 -
[15] - Quote
Rain6637 wrote:Adrie. your post assumes EVE cannot be improved to appeal to everyone while retaining its functionality. I'm not sure if you're being difficult or if you're just unimaginative. I'm not sure why you would find it acceptable for a video game to be flawed like this.
I'll keep your post in mind for my second UI suggestion for replacing the eyesore that is overview. As for the other things like multiboxing, I have several threads open in F&I, one in particular, for ways to stream multiboxing, which is a product that is being sold.
I'm not being unimaginative as such, I'm choosing not to exert energy on something which is not needed in my head as it has two possible results: regression or removal of features. I've seen and I remember your cones for tracking in space and it is a novel idea. What I see in that is 300 cones on my screen blocking everything I see OR having to target every single ship to see which one I can hit. This approach is easier to understand and would help newer players to understand the tracking pattern, but I cannot fathom having to click every single thing on my overview just to find a favourable angular velocity. You'd have to cater to both ways or implement nothing, we all know how much CCP likes options in our UI's.
Personally I don't find the game flawed in regards of how information is presented in the UI to the point where the "little things" thread is not sufficient in providing the expected improvements. Other MMO's I've played in which ahve supported LUA scripting I've always stripped away as much graphical fidelity and replaced it with as much information in the smallest container imaginable. This is to me the perfect UI, it doesn't include flashing colors, it doesn't include newest in UI design, it includes the necessary information to play the game presented in a way which is easy to instantaneously find and utilize. On top of that, if information is crucial to your performance in-game (in eve, capacitor, HP levels, in other games character health, resouces etc) that information cannot be obscured in any way. Currently I have the option of looking at the highly effective capacitor flower and it even separates the amounts in clearly understood segments on top of providing a percentual readout at the same time. It's all the information necessary to utilize the capacitor effectively. Could it use a bit less room on the UI? Yes. Is it bad design to the point of cluttering up my screen? No.
I've have yet to see a replacement to the overview which is both functional and provides all the information I need to make decisions effectively. Remember, this implementation has to scale to hundreds of objects on the overview, not just 1v1 elite PvP. |

Adrie Atticus
Shadows of Rebellion The Bastion
797
|
Posted - 2014.12.31 07:24:21 -
[16] - Quote
Sgt Ocker wrote:Steve Ronuken wrote:Nolak Ataru wrote:The CSM hasn't bothered posting any reasoning or arguments regarding the change It's something which was discussed at length, at the summer summit, in the security session. Quote:Steve contradicts himself and GMs in his posts, and refuses to clarify anything other than to throw his weight around. I'm hardly 'throwing my weight around'. Bear in mind, all I can do is post what my opinion is. I can't 'clarify' CCP's position, because I don't work for CCP, and I can't speak for them. In my last post, I pointed at a tweet from a member of the security team, which provides some clarity on using bindings on macro keys, which bind multiple key presses to a single macro key. That's not me contradicting a GM. That's me pointing at a ruling by someone. And there in a nutshell is the WHOLE problem.. There is no official clarification from CCP (unless random twitter posts are considered "official") CCP need to step up and put this issue to bed by making an "Official" announcement as to what is and isn't legal post January 1st. The way things stand now, I could technically be banned just for using the window manager provided by my OS. The "we're going to be monitoring the situation and will make appropriate changes as needed" just isn't going to cut it here. This is a huge and important issue that needs to be dealt with in a professional way via open, comprehensive communication. CCP actively encourage multi box, multi character play. Give us an idea as to how this fits in with this change, what further restrictions are likely to be placed on multi boxers if this change does not produce the desired result.
I'll give you one worse: you can get banned for having a sound card and a microphone as you can transmit voice data to multiple client at the same time; this is input multiplication. Be sure to turn off Eve voice on all but one client! |

Adrie Atticus
Shadows of Rebellion The Bastion
798
|
Posted - 2014.12.31 09:30:23 -
[17] - Quote
Alavaria Fera wrote:I heard that moa is planning to report us all as isboxers. Some kind of alliance mail that was noticed on eveskunk.
Sigh, I guess our 0.0 dream ends, somehow...
Quote:THEY HAVE 5 MORE DAYS IS BOXING. THEN WE WILL BE REPORTING TO CCP EVERY GOONIE IS BOXER EVERY DAY TILL ALL THESE MOTHER ******* ARE BANNED!
Too bad they don't actually understand what is allowed in Jan 1st and what isn't. |

Adrie Atticus
Shadows of Rebellion The Bastion
798
|
Posted - 2014.12.31 11:15:15 -
[18] - Quote
Klorrak wrote:Lucas Kell wrote:Klorrak wrote:I honestly don't see a any grey area. All you have to do is ask yourself "Am I using any 3rd party program to automate what i'm doing giving me an advantage over what a normal player can do?" if the answer is yes. Bam there you go, its bannable. Stop over thinking it.
I don't agree with there 2 strike program though. It takes a full week for a petition to actually go through. I personally feel they should flag your account first, send you an email/ingame mail of the possible infraction as your first, that would give you time to contact them an explain the situation. Then it would enter the 2 strike thing.
The market is about to go crazy so be ready everyone! Except using broadcasting isn't even automating what you do, yet we know for a fact that broadcasting is banned. It doesn't even give you an advantage over "normal" players. A "normal" player with 10 accounts for example is more effective than an ISBoxer with 8. Character to character, there is no advantage, it's simply a reduction in RSI inducing clicks that the terrible UI requires. And no, the market for the most part has done it's crazy. I'm sure there will be a bit more speculation, but many people who were going to not sub in January would have already stopped, so if there was going to be an enormous change, it would have already happened. The only thing that happens tomorrow is that CCP gets so inundated with idiots reporting every group of characters they see that legitimate support issues will be delayed. except broadcasting can do more then what a normal player can do in PVP, but not in other aspects of the game. Sure for mining its much more efficient to manually do everything but controlling your own fleet gives u a huge advantage. People may say its not true but it does give you an advantage. The entire picture needs to be looked at not just one side.
Advantage in a small subset of PvP? Sure. Automation? Nope.
Both sides of the discussion have been rpesented multiple times, people who don't understand the discussion are th eones causing pages and pages of off-topic bickering. |

Adrie Atticus
Shadows of Rebellion The Bastion
822
|
Posted - 2015.01.13 09:01:02 -
[19] - Quote
Bluespot85 wrote: Any chance you are actually going to enforce this new rule? Or is this going to be like botting and RMT where you enforce it when you can be bothered?
I ask because every ice field is still full of barges all locking on to an ice block at the same time.
Oh, they are enforcing it and it's effectively simple for them to detect input multicasting or multiplexing with the current system they have.
If they're still there, they might be, I dunno, not using multicasting and doing it manually, e.g. within the EULA. Multiboxing is still fully allowed. |

Adrie Atticus
Shadows of Rebellion The Bastion
827
|
Posted - 2015.01.14 08:06:44 -
[20] - Quote
ShadowandLight wrote:Fraternity and Nulli are sending in mass petitions about me to CCP for using ISBoxer bombers against them...
haha...
Sooo, they didn't figure out that there might be people who are competent enough to bomb you even without input multiplexing? |
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Adrie Atticus
Shadows of Rebellion The Bastion
903
|
Posted - 2015.02.05 13:29:27 -
[21] - Quote
Sgt Ocker wrote: CCP Peligro has already made it clear you can be banned for using the shortcuts provided by CCP in interface management . Set those shortcuts up to suit your needs and operate them too quickly (not sure what constitutes too quickly), you can be banned because "round robin" is simply using a set of keystrokes to carry out 1 command at a time on one interface at a time and the use of round robin keystrokes will get you banned.
Worst part is that Eve client has built-in round-robin macro in the keybinds itself, I'm fairly sure people are avoiding that feature at this moment in time even though it's a 1st party piece of coding because giving a clear answer is really hard for CCP.
The long quote just pointed out that any and all 3rd party software can or will lead to one getting their account suspended depending on the quality of the coffee someone made earlier that morning. |

Adrie Atticus
Shadows of Rebellion The Bastion
906
|
Posted - 2015.02.05 16:11:23 -
[22] - Quote
Alavaria Fera wrote:Adrie Atticus wrote:Sgt Ocker wrote: CCP Peligro has already made it clear you can be banned for using the shortcuts provided by CCP in interface management . Set those shortcuts up to suit your needs and operate them too quickly (not sure what constitutes too quickly), you can be banned because "round robin" is simply using a set of keystrokes to carry out 1 command at a time on one interface at a time and the use of round robin keystrokes will get you banned.
Worst part is that Eve client has built-in round-robin macro in the keybinds itself, I'm fairly sure people are avoiding that feature at this moment in time even though it's a 1st party piece of coding because giving a clear answer is really hard for CCP. The long quote just pointed out that any and all 3rd party software can or will lead to one getting their account suspended depending on the quality of the coffee someone made earlier that morning. Wait what, what is this keybind listed at?
Combat -> "Tag item from sequence:.."
It's a round robin macro which affects parts of gameplay and as such does up to 9 actions from a single key.
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Adrie Atticus
Shadows of Rebellion The Bastion
913
|
Posted - 2015.03.02 18:15:02 -
[23] - Quote
Eli Apol wrote:Right so he did that and managed to hammer each one 20x within 2 seconds with perfect alternation...remembering that this is double the APM of a professional starcraft player (since you decided to raise that as a point of expertise in these matters).
I call complete and utter BS on that and I'd say that even if CCP are just using APM as a way of measuring multiplexing that taking an upper boundary at double that capable of an esports professional seems pretty fair to me.
Oh and I just noticed another use of multiplexing - when he selects the beacon as the selected item, he only does it once at 27s. So how did the other 19 ships have that preselected as their object to orbit before he does this 1200APM?
The more I look at this video the more I see this supposedly smart multiboxer illustrating his EULA cockups in a publicly available video.
inb4 removed from Youtube ^^
The way you look at APM in SC and in Eve differs wildly, we're not able to do more than 60 APM by design due to how the server ticks work; you cannot activate and deactivate a gun at the same time. Now, you can send the same command (in this case, orbit) 10 times to the client within that 1 second server tick and it will only be applied once. You can spam the orbit button as fast as you can and then at a lower pace just swap between the windows, giving the illusion of being accurate when you in fact are just spamming one button and being more precise on the other. |
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